Tourney management

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Tourney management

This is the core window of the application and is composed by four panels. On the left there’s the competitors one, where you can subscribe new players, retire existing ones or rearrange them in teams if season’s players per team is bigger than 1 (first turn only). On the right there’s the ranking panel, where you can see the current ranking, possibly grouped by nationality. At the bottom there’s the first turn view that let you alter the random combination generated for the first turn. The remaining space in the middle is dedicated to the matches.

The three panels on the borders can be minimized, thus maximizing the space for the matches. In particular, the one on the left and the one at the bottom are mainly used only just before and just after the first turn is created.

Note

General and federal rankings are basically summaries of a set of tourneys. Since they are computed using the final prize of each competitor (possibly multiplied by the tourney’s prize factor), obviously only prized tourneys are taken into account.

This also means that if a tourney is being inserted “after the fact”, just to introduce its scoring into the general rankings, details about single rounds may be omitted. In this case follow these steps:

  1. insert the list of competitors
  2. confirm the changes
  3. assign final prizes, with the prize button in the ranking panel: this will show the final prize column
  4. manually change each competitor’s final prize, accordingly to the effective tourney’s ranking
  5. confirm the changes
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Competitors panel

Competitors

This panel is used to start a new tourney: using drag&drop you can either insert new players or rearrange them in teams, as shown here.

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Adjusted teams

You can see that there are three incomplete teams with only two players instead of four: you can drag single players from one team to another, or adding new ones dragging from the players window. The add... button brings up that window, showing only players not yet associated with the tourney.

The next figure shows that one team was completed by dragging both players of another team onto it: the emptied team will be deleted.

One team remains incomplete: this does not have any impact on the succeding operations, although it would be quite strange.

Hint

Players may be removed from the panel by dragging them and dropping over any empty space (the scrollbar, when the panel is full): the icon associated to the drag operation will reflect the case.

It’s not possible to change the composition of a team once the first round has been played, for obvious reasons.

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Retire confirmation

A competitor may be retired by double-clicking it and confirming the action: this means that he won’t participate to further games. He will show up in the ranking, though.

Teams

From the application point of view, the number of players that compose a single competitor does not make any difference. Each game involves two distinct competitors, no matter how many players are grouped in each one, each group represent a single entity.

When organizing a teamed championship, beware that any team is determined by the people assigned to it and by their ordering: the team John and Paul is different from the one composed by Paul and John, that is the same guys but in different order! This is where the duplicate tourney action is very useful.

Note

The nationality of a team is determined by that of its first player, so order matters: be sure to drag in players in the right sequence.

First turn

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First turn recombination

The arbiter may decide that the random combination generated by the application for the first turn is not adeguate and some manual intervention is required. In this window, enabled only before the first turn is actually played, you can drag&drop competitors around, swapping them as desired.

Even the association of matches with the carrom boards is random, for the first round. From the second on SoL tries to give a different board for each turn to a given player, following ranking order. This guarantees that top players will preferably play on different low-numbered boards, while weaker ones will use high-numbered boards, possibly repeatedly, in particular when the number of players (and thus the number of tables) is very low.

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Deletion of turns

Matches

The middle panel is where most of the activity happens: here you iteratively create next turn, insert its results and compute the new ranking.

Usually only the most recent turn is expanded, to save space.

Of course, only the last turn is editable, that is, you cannot alter previous rounds results. If something went wrong and you need to rectify any previous score, you must delete the last turn (or even more than one, should that have any sense at all), make the change and regenerate the new turn.

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Ranking grouped by nationality

Ranking

Whenever you change and commit the results of the last round the ranking is automatically recomputed and shown here. The prize column is usually hidden until prize giving.

You can see the national ranking, grouping the view by the nationality of the competitor. The print button takes the current view in account and thus it emits the normal or the grouped printout.

Hint

By double-clicking on a competitor the matches panel focuses on him showing only his matches. You can see any other player details by double-clicking on another name. The match panel returns to the usual view either by double-clicking the same player a second time, or when a new turn is created.

Once the Prize-giving is done, the prize column becomes editable, either to manually force the prizes, or to eventually swap top players after the final.

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