User interface

I tried to keep the user interaction as simple as possible, focused on the typical workflow of managing a new tourney: given a club, selected the championship, create a new tourney and then

  1. insert the participants, selecting among known players, possibly organizing them in teams

    Note

    When the number of participants is odd, SoL automatically handle the presence of a phantom player, against whom any player wins with a score of 25—0 (for this reason the scoreboards for these imaginary matches are not even emitted).

  2. eventually print the initial individual Badges

  3. create the first turn: if the tourney is associated with a particular glicko rating it will be generated using the current rate of each player, otherwise using a random order; in any case, the tourney manager may manually adjust the combinations generated by the computer

  4. print the Scoreboards of the turn

  5. let’s play carrom!

  6. collect compiled Scoreboards and insert the resulting scores

  7. compute the new ranking and eventually print it

  8. verify what picky guys are telling and eventually correct and repeat

  9. if desired, permit other people to join in, adding new participants, or some other to leave

  10. compute the next turn and jump to point 4 until satisfied, or until all possible combinations are exausted, which ever comes first

  11. assign the final prizes, print the ranking and the final Badges

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