International Laws of Carrom
This is a reformatted version of
http://www.carrom.org/icf/?page=1&subcat=20
Interpretations
In these Laws, unless there is anything repugnant to the subject or
context, the terms given below shall have the following
interpretations:
- Laws
- shall mean the Laws of Carrom.
- Proper
- shall mean in accordance with the Laws.
- Improper
- shall mean contrary to the Laws.
- C/B
- shall mean Carrom Board.
- C/m
- shall mean Carromman / Carrommen.
- Board
- shall mean break to completion.
- Break
- shall mean the first stroke of a board.
- Finish
- shall mean the completion of the board.
- Player
- shall mean a Carrom player.
- Placing
- shall mean keeping the penalty and/or Due C/m in a flat position
within the Outer circle only by the player permitted to do so as per
the Laws. The Queen and/or the jumped C/m shall always be placed by
the Umpire in the Centre Circle.
- Pocketing
- shall mean putting C/m and or Queen in the pocket by a proper /
improper stroke.
- Push
- shall mean a jerk or sudden motion of the elbow of the playing
“hand” instead of striking the Striker with the tip of the finger.
- Queen
- shall mean the red C/m.
- Due
- shall mean pocketing the Striker with or without C/m.
- Penalty
- shall mean punishment for infringement or violation of the Laws.
- Covering
- shall mean pocketing one of his own C/m by a player in the same or immediate subsequent stroke, when or after the Queen is pocketed.
- Shot
- shall mean a pair or cannon.
- Pair
- shall mean placing a C/m withing the Outer Circle near another C/m
and/or Queen in such a way the there is space and the existing C/m
faces the general direction of a pocket.
- Cannon
- shall mean placing a C/m within the Outer Circle near another C/m
and/or Queen in such a way that there is no space and the existing
C/m faces the general direction of a pocket.
- Thumbing
- shall mean taking a stroke with the thumb.
- Turn
- shall mean the right to strike.
- Chief Referee
- shall mean an official appointed to supervise and/or control a match.
- Umpire
- shall mean an official appointed to supervise and/or control a match.
- Opponent in Singles
- shall mean the player presently not having his turn of play.
- Opponent in Doubles
- shall mean the player sitting on the left and/or right side of the
player presently having his turn to play.
- Hand
- shall mean the portion of the playing hand from the fingers up to the wrist.
- Finger
- shall mean the portion of the nailside of a finger up to the second joint.
- Imaginary lines
- shall mean the lines drawn in extension of the arrows between the Base Circles.
- Stroke
- shall mean hitting the C/m by the Striker directly or indirectly.
- White Slam
- shall mean pocketing all nine white C/m and the Queen as per Laws in
the first turn of play. It may also be called “Break to Finish”.
- Black Slam
- shall mean pocketing all the remaining black C/m with or without
Queen as per Laws in the first turn of play.
Note
Words implying singular shall include plural and words implying
masculine shall refer to the feminine also.
Sitting Position
- In Singles, the players shall sit opposite to each other.
- In Doubles, the partners shall sit opposite to each other,
occupying all four sides.
- Position adopted for sitting by a player before taking his turn to
strike may be changed at any time provided the chair or stool on
which he is sitting is not lifted, moved and/or disturbed during
his turn of play.
- During the board no part of the body of a player, except the
playing arm shall touch the Carrom Board, stand or table on
which the C/B is placed.
- However, wearings/clothing, ring, bangles, and/or watch worn by
a player are exempted during his turn of play, but these should
not touch the playing surface.
- Use of any material to raise and/or adjust the height of the seat
is permissible after the completion of the board only.
- No part of the body, except the “hand” of the player shall go
beyond the imaginary lines of the arrows.
How to Strike
- The Striker shall be struck and not pushed.
- The Stroke shall be made with the finger with or without support of
other fingers.
- Any hand may be used in play.
- While taking the stroke, the “hand” may touch the playing surface.
- The elbow of the playing “hand” shall not come within the
playing surface nor shall extend beyond the imaginary lines of
the arrows.
- The “hand” may, however, cross the arrow.
- While making a stroke, taking support of the Stool or Chair,
Stand or Table of the C/B and/or keeping the legs on the rim of
the stand/table, by the player, is not permissible.
- However, hands may rest on his body and legs, may rest on the
rim of the stool or chair on which he sits.
Toss
- There shall be a toss by the Umpire at the commencement of each
match. The toss shall be by spin of coin or by means of calling
the C/m. The player/pair winning the toss shall have the choice
of side or the option to strike first. Should the winner decide
to have the choice of side, he shall indicate the same to the
Umpire, who shall instruct the loser to sit first.
- In Doubles, the pair winning the toss shall have the option as
above.
- If, however, break is chosen by the winner of the toss, the
choice of side shall lie with the losers, and the winner shall
have to sit first.
- Once the losers have sat down, they cannot interchange. This
order of sitting shall continue throughout the match.
Trial Board
There shall be two trial boards only after the toss and before the
start of the match, one for each player or pair.
Break
- Before the break, the C/m are so arranged, in a flat position,
that the Queen shall occupy the Centre Circle and the rest of
the C/m are placed around the Queen in the first row keeping the
Black and White C/m alternately. In the second row, three white
C/m will form the shape “Y” with the while C/m in the first
row. The remaining space is filled up by placing black and white
C/m alternately. All C/m so arranged, should be in compact
round, touching each other, within the Outer Circle. A player
may use his fingers or striker to keep the C/m intact.
- The C/m should be arranged for the break with least possible
loss of time after each board.
- Break is taken by a player who has chosen to strike first.
- The player who is to break shall have the white C/m during that
board leaving the black C/m to his opponent. The Queen shall be the
common C/m.
- Break is considered to have been made if the Striker touches any of
the C/m even slightly.
- Break is not considered to have been made if no C/m is touched
by the Striker in the usual run or jumping out. In that case, a
maximum of two more chances shall be allowed.
- If after permissible number of chances, no C/m is touched, the
right to break shall be lost and the turn to play shall pass to
the opponent who shall have black C/m for play but no
re-arrangement of C/m already arranged, shall be permitted. The
above condition will prevail till the break is effected.
- If a player in his attempt to break, plays an improper stroke or
pockets his Striker without touching any of the C/m, he shall
lose his turn. However, Due/penalty shall not be applicable.
- The break shall be taken only after the Umpire calls “Play” and the
stroke shall be made within 15 seconds of such call. The play shall
be deemed to have begun from the moment the Umpire calls “Play.”
- If the break is made before the Umpire calls “Play”, all the C/m
and/or Queen pocketed shall be taken out for placing and an
additional C/m as penalty. Due shall be declared, The player shall
lose his turn.
Turn of Play
- As long as a player pockets his own C/m and/or Queen in accordance
with the Laws, his turn shall continue. Otherwise it shall pass on
to the opponent.
- Turns:
- Singles
- In the first game, the player who chooses to break the first
board shall have the white C/m. The turn to break shall pass
alternately during the game.
- In the second game the player who did not have the first
turn to break shall have his turn first.
- In the third game, the turn to break passes on to the
first player.
- In Doubles, however, the turn passes on to the player sitting
to the right hand side of the player who had his turn.
- A player shall not take more than 15 seconds for making a stroke
from the moment the C/m/Queen/Striker has come to rest and picked
up by the opponent and/or after observing the time limit for
placing the C/m and/or Queen and/or forgoing Due/penalty C/m, if
any.
- If the turn is availed by a player out of turn, before the Umpire
could control, the offending player shall lose the board by the
number of C/m and Queen as are on the C/B. If the above remains
unnoticed, till the next stroke is taken, the turn shall be allowed
and the next turn shall be as per the Laws.
How to Score
- The player who completes pocketing all his C/m first wins the
board.
- The value/points are as follows
- Queen: 3 points up to and including 21 points.
- C/m: 1 point each.
- The number of C/m of the opponent on the C/B shall be the points
gained by that player in that board.
- The player is entitled to be credited with the value of the
Queen, only if he wins the board.
- The player who loses the board is not credited with the value of
the Queen, even if he has pocketed and covered the Queen.
- The player loses the advantage of getting the credit of an
additional 3 points for covering the Queen, once he has reached the
score of 22 points.
- The maximum number of points that can be scored in a board is 12
only. Any Due and/or penalty C/m shall automatically be writtne
off.
- A game shall be of 25 points or eight boards. The player who
reaches 25 points first or leads at the conclusion of the eighth
board shall be the winner of the game.
- Up to and including the prequarter final rounds, each game shall
be decided on the basis of eight boards. In case the score is
equal at the end of the eighth board, an extra board shall be
played to decide the winner. Before the extra board, there shall
be a toss to choose break only.
- All matches shall be decided by the best of three games only.
Change of Sides
- In Singles, the change of sides by the players shall be made in the
opposite direction at the conclusion of each game.
- In Doubles, the change of sides by the players shall be made to the
next right hand side, at the conclusion of each game.
- In the third game for matches up to and including prequarter
finals, the change of sides shall be made after the fourth board
or after any player/pair has reached 13 points, whichever is
earlier.
- From Quarter Finals onwards the change of sides shall be made
only after 13 points have been scored by any player/pair.
- The change of sides, remaining unnoticed by the Umpire or any
player, shall take place as and when noticed, but after
completion of that particular board.
- The players shall not take more than two minutes to change sides.
Fouls
- In general, any act of violation of Laws or anthing done contrary
to what is stated specifically or implied (as undersood commonly)
in these Laws, shall be broadly classified as:
- Technical Foul
- Foul
Technical Foul
- Any act of violation of the Laws committed by the player before
the first stroke of his turn shall be deemed as a Technical
Foul. A Technical Foul shall entail one C/m of the offending
player being brought out for placing by the opponent and his
turn shall continue.
- Any act of violation of the Laws committed by the player
presently not having his turn shall also be deemed as a
Technical Foul. A penalty shall be imposed as per Rule 63(a).
Foul
- Any act of violation of the Laws committed by the player during
or after the first stroke of his turn shall be deemed as a
Foul. A foul shall entail one C/m of the offending player being
brought out for placing by the opponent and the turn to play
shall be lost.
- While pocketing the C/m and/or Queen, if a foul is committed,
the number of C/m and/or Queen so pocketed shall be brought out
for placing and the turn of the player shall be lost.
C/m Overboard
- If a C/m and/or Queen jump out of the playing surface, the
jumped C/m and/or Queen shall be placed by the Umpire in the
Centre Circle, if space permits, covering it fully or the
maximum portion of it that is available.
- If both the Queen and a C/m jump in the same stroke, preference
shall be given to place the Queen first, and the jumped C/m
shall be placed, touching the Queen, in the opposite direction
of the player presently having his turn.
- If both White and Black C/m jump in the same stroke, preference
shall be given to place the C/m of the player who made that
stroke first and the other C/m shall be placed, touching the
first C/m in the manner described in the previous point.
- If more than 2 C/m jump in the same stroke, the placing of the
first 2 C/m shall be in accordance with previous points. The
rest of the C/m shall be placed touching the first 2 C/m, as far
as possible.
- If C/m and/or Queen jump out and fall back on the playing
surface, the C/m and/or Queen shall be placed by the Umpire in
the Centre Cirlce as per the Laws. The position of the disturbed
C/m, if any, shall be corrected by the Umpire, as fas as
possible, at his discretion.
- If, however, C/m and.or Queen jump out and fall back on the
playing surface after hitting the shade, bulb or light fittings,
it shall be considered to have naturally travelled. Disturbed
C/m, if any, shall not be rearranged.
C/m Rolling and Overlapping
- If C/m and/or Queen stands up on its rim, it shall be allowed to
remain as it is.
- If two C/m and/or Queen overlap each other, they shall be left
undisturbed.
- If the Striker rests on C/m and/or Queen, the Striker shall be
removed without disturbance to the C/m and/or Queen by the
Umpire. If disturbed, the original position of the C/m and/or
Queen shall be restored, as fas as possible, by the Umpire.
- If this happens at the mouth of the pocket and in the process of
removal of the Striker the C/m and/or Queen lose its centre of
gravity and fall into the pocket, they shall be deemed to have
been pocketed.
- If C/m and/or Queen rest on the Striker, the Striker shall be
removed by the Umpire by lifting the C/m and/or Queen and
replacing them, as far as possible, in the position where they
would rest if the Striker was not there.
- If, however, this happens at the mouth of the pocket and in the
process of removal of the C/m and/or Queen, the Striker lose its
centre of gravity and falls into the pocket, it shall be deemed
to have been pocketed. A penalty shall be declared to be imposed
as per the Laws.
- If a C/m resting periously at the mouth of the pocket and actually
falls into the pocket for any reason, it shall be considered to
have been properly pocketed.
Dues and/or Penalties
- If in a proper/improper stroke a player pockets his Striker
alone, his turn shall be lost and one of his C/m will be taken
out as penalty by his opponent for placing. Such penalty C/m
shall be called “Due”.
- If this happens before any of his C/m is pocketed the penalty
Due shall remain outstanding and shall be taken out as soon as
it is available.
- If a player pockets the Striker with his own C/m, the number of C/m
so pocketed, with a Due C/m, shall be taken out for placing and the
player shall continue his turn.
- If a player pockets the Striker with the C/m of his opponent, the
C/m shall be deemed to have been pocketed. The Due as per Rule
72(a) shall be taken out for placing and the player shall lose his
turn.
- If a player pockets the Striker with C/m of his own and of his
opponent, the number of his own C/m so pockted, with a Due C/m
shall be taken out for placing by the opponent and the player shall
continue his turn.
- If a player pockets the C/m of his opponent by an improper stroke,
the C/m so pocketed shall be deemed to have been pocketed. The Due
shall be taken out for placing by the opponent and the player shall
lose his turn.
- If a player pockets his own C/m by an improper stroke, the C/m
so pocketed with a Due C/m shall be taken out for placing by the
opponent and the player shall lose his turn.
- If a player pockets his own C/m with the Striker by an improper
stroke, the C/m so pocketed with a Due shall be taken out for
placing by the opponent and the player shall lose his turn.
- Due or penalty C/m shall be taken out for placing immediately
after being available, but only after the conclusion of the
stroke, though it may be during the turn of the same player.
- In Doubles the Due and/or penalty C/m shall always be taken out
for placing by the player who is sitting on the right hand side
of the player having his turn at the time of the availabilityof
C/m.
- If, however, during the turn of a player, he pockets the C/m
of the opponent with or without his C/m and the Due and/or
penalty C/m becomes available, the player himself shall take
out the C/m for placing.
- If Due and/or penalty C/m is available for placing but
sufficient space is not available, the player who has to place
the C/m shall be permitted to do so immediately after space
becomes available.
- In Doubles, however, if the eligibility to place the Due and/or
penalty C/m has passed on to the partner, the partner alone
shall have the right to take out and place the C/m.
- If space is available for placing the Due and/or penalty C/m, but
the player who has to place the C/m does not desire to risk a foul,
he shall lose his chance to place and his claim for placing shall
stand forfeited.
- If the space becomes available for placing the Due and/or penalty
C/m during the turn of the player eligible to place, the placing
shall be made immediately.
- While placing the Due and/or penalty C/m, if a player places his
own C/m by mistake, it has to be rectified, if pointed out by
the Umpire or the opponent. A foul shall be declared as per the
Laws.
- If not noticed either by the Umpire or the opponent before the
next stroke is made, the C/m so placed shall be regarded as
valid.
- If more than one C/m are to be placed be a player as Due and/or
penalty, the C/m available shall be placed immediately and rest of
the C/m have to be placed as soon as available.
- Placing shall be considered as complete once the finger is
removed from the C/m provided the C/m placed is inside the Outer
Circle.
- However, while placing Due/penalty C/m, holding of any other C/m
and/or Striker is not permitted.
- If a player places or moves the Due and/or penalty C/m away from
the Outer Circle, he shall be asked to place the C/m inside the
Outer Circle. A foul shall be declared as per the Laws.
- While placing the Due and/or penalty C/m the player should not
move any other C/m and/or Queen. The C/m so placed shall not
disturb any other C/m and/or Queen. The C/m so placed shall not
disturb and other C/m. If it so happens, the same shall be
replaced by the Umpire in the original position, as far as
possible. A foul shall be declared against the offending player as
per the Laws.
- A player may choose to forego the Dua and/or penalty C/m in toto
only and not partially. Such decision shall be communicated to the
Umpire within 15 seconds, failing which the right to place the Due
and/or penalty shall be forfeited.
- The time limit for placing Due and/or penalty C/m shall be 15
seconds after the announcement made by the Umpire.
- Due and/or penalty C/m cannot be set off against each other.
- Due and/or penalty C/m shall not be placed covering the Centre
Circle wholly or partially. If placed, the player shall be asked
to rectify. A foul shall be declared against the offending
player as per the Laws.
- In Doubles, a player shall not take out the penalty and/or Due C/m
for his partner, who has to place it. In case his partner does not
find the required C/m in the pockets adjoining his side, he shall
request the Umpire to provide, specifying the colour and number he
needs for placing.
- During the course of the board, if a player gets up from the seat
during his or his opponent’s turn, for any reason, he shall lose
the board with the number of his C/m and/or Queen lying on the
board. If the score of the opponent is 22 or more, he shall lose
the board by the number of C/m only.
Queen
- A player has the right to pocket the Queen and to cover it provided
a C/m of his own has already been pocketed.
- The Queen shall be placed by the Umpire only in the Centre
Circle. While placing so, however, if shot is automatically formed,
it cannot be altered.
- If the Centre Circle is partially or completely covered by other
C/m, the Queen shall be placed so as to occupy most of the
uncovered portion or in any position adjacent to the Centre Circle
in such a way so that it is not easy to pocket for the player
having his rurn. The placing of the Queen by the Umpire, in such a
situation, shall be final.
- If the Queen is pocketed before any C/m of the player is
pocketed, the Queen shall be taken out for placing and the
player shall lose his turn.
- If a player pockets the Queen, while there is a Due against him,
the Queen shall be taken out for placing and the player shall
lose his turn.
- However, if after recovery of Due and/or penalty, all the nine
C/m are on the C/B, a player shall have the right to pocket the
Queen and to cover it.
- If, at the break or in a subsequent stroke when all his nine C/m
are on the C/B, the Queen is pocketed along with the Striker,
the Queen shall be taken out for placing and a Due shall be
declared. The player shall lose his turn.
- If the Queen is pocketed by a stroke and is not covered, the Queen
shall be taken out for placing. If not noticed by the Umpire or by
the opponent, before the next stroke is made, the Queen shall be
recorded as properly covered.
- If the Queen and the C/m of a player are pocketed together in
one stroke, the Queen shall be considered covered.
- However, at the break and/or any subsequent stroke, when all 9
C/m of the player are on the C/B, if the Queen and one of the
C/m are pocketed together, the Queen has to be covered. If more
than one C/m and the Queen are pocketed together, the Queen
shall be considered covered.
- If the Queen, C/m and the Striker are pocketed together by a
proper stroke, the Queen and the C/m so pocketed with an
additional one as Due, shall be taken out for placing and the
player shall continue his turn.
- If the Queen, C/m and the Striker are pocketed together by an
improper stroke, Queen and the C/m so pocketed with the two
additional C/m as Due shall be taken out for placing and the
player shall lose his turn.
- If the Queen and the Striker are pocketed together by a proper
stroke, the Queen shall be taken out for placing by the
Umpier. An additional C/m shall be taken out for placing and the
player shall continue his turn.
- If the Queen and the Strkier are pocketed together by an
improper stroke, the Queen shall be taken out by the Umpire for
placing. Two additional C/m shall be taken out for placing by
the opponent and the player shall lose his turn.
- While covering the Queen, if the Striker alone is pocketed, the
Queen shall be taken out for placing. A C/m of the offending
player shall be taken out as Due for placing by the opponent and
the player shall lose his turn.
- While covering the Queen, if the Striker alone is pocketed by an
improper stroke the Queen shall be taken out for placing. Two
C/m of the offending player shall be taken out as Due for
placing by the opponent and the player shall lose his turn.
- While covering the Queen, if a player pockets the Striker along
with his C/m, the C/m so pocketed plus one C/m as Due shall be
taken out for placing by the opponent. The player shall,
however, continue his turn. If in that subsequent stroke no C/m
of the player is pocketed, the Queen shall not be considered to
have been covered and it shall be taken out for placing.
- While covering the Queen, if a player pockets the Striker along
with his C/m by an improper stroke, the C/m so pocketed plus two
C/m as Due shall be taken out for placing by the opponent and
the player shall lose his turn.
- While covering the Queen a player pockets the last C/m of his
own together with the last C/m of his opponent, he shall be
awarded 3 points. If the score is 22 or more he shall win by 1
point.
- While covering the Queen, a player pockets the last C/m of his
own together with the last C/m of his opponent by an improper
stroke the opponent shall win by 3 points, if the score is 22 or
more he shall win by 1 point. If demanded, an additional point
for the improper stoke shall be awarded the opponent.
- While covering the Queen, if a player pockets the last C/m of
his opponent, he shall lose the board by the number of his C/m
lying on the C/B together with the points for the Queen. If the
score of the opponent is 22 or more, he shall lose by the number
of C/m only.
- While covering the Queen, if a player pockets the last C/m of
his opponent by an improper stroke, he shall lose the board by
the number of his C/m lying on the C/B together with the points
for the Queen. If the score of the opponent is 22 or more, he
shall lose by the number of C/m only. If demanded, an additional
point shall be awarded the opponent.
- If a player pockets the Queen along with his last C/m and the
last C/m of the opponent by a proper stroke, the player shall
win the board by 3 points. If the score is 22 or more he shall
win by 1 point.
- If a player pockets the Queen along with his last C/m and the
last C/m of the opponent by an improper stroke, the opponent
shall win the board by 3 points. If the score is 22 or more he
shall lose by 1 point. If demanded, one additional point shall
be awarded.
- If a player pockets the last C/m of his own and of his opponent
by a proper stroke while the Queen is on the C/B, the opponent
whall be awarded 3 points. If the score is 22 or more he shall
be awareded only 1 point.
- If a player pockets the last C/m of his own and of his opponent
by an improper stroke while the Queen is on the C/B, the
opponent shall be awareded 3 points. If the score is 22 or more
he shall be awareded only 1 point. If demanded, the oppontnent
shall be awarded one additional point.
- If a player by a proper stoke pockets the last C/m of the
opponent when the Queen is still on the C/B, he shall lose the
board by the number of his own C/m lying on the C/B together
with the points for the Queen. If the opponent’s score is 22 or
more he shall lose by the number of C/m only.
- If a player pockets the last C/m of the opponent by an improper
stroke when the Queen is on the C/B, he shall lose the board by
the number of his own C/m lying on the C/B together with the
points for the Queen. If the opponent’s score is 22 or more he
shall lose the board by the number of C/m only. If demanded, the
opponent shall be awarded one point in addition.
- If a player pockets his last C/m by a proper stoke leaving the
Queen on the C/B, he shall lose the board by 3 points. If the
opponent’s score is 22 or more, he shall lose by 1 point.
- If a player pockets his last C/m by an improper stroke leaving
the Queen on the C/B, he shall lose the board by 3 points. If
the opponent’s score is 22 or more, he shall lose by 1 point. If
demanded, the opponent shall be awarded one additional point.
- If a player pockets his hast C/m along with the Striker leaving
the Queen on the C/B by a proper stroke, he shall lose the board
by 3 points. If the score of the opponent is 22 or more, he
shall lose by 1 point. One additional point for the pocketed
Striker shall be awarded if demanded by the opponent.
- If a player pockets his last C/m along with the Striker leaving
the Queen on the C/B by an improper stroke, he shall lose the
board by 3 points. If the score of the opponent is 22 or more,
he shall lose by one point. If demanded, the opponent shall be
awarded two additional points.
- If a player pockets the Queen, this last C/m, the last C/m of
his opponent by a proper stroke together with the Striker the
player shall lose the board by 3 points. If the score of the
opponent is 22 or more, he shall lose by 1 point. One additional
point for the pocketed Striker shall be awarded if demanded by
the opponent.
- If a player pockets the Queen, his last C/m, the last C/m of his
opponent together with the Striker by an improper stoke, the
player shall lose the board by 3 points. If the score of the
opponent is 22 or more, he shall lose by 1 point. If demanded,
the opponent shall be awarded two additional points.
- If a player pockets the last C/m of his own and of his opponent
with the Striker by a proper stroke, he shall lose the board by
one point, if the Queen has been covered by him. One addtional
point for the pocketed Striker shall be awarded if demanded by
the opponent.
- If a player pockets the last C/m of his own and of his opponent
together with the striker by an improper stroke, he shall lose
the board by one point, if the Queen has been covered by
him. Two additional points shall be awarded if demanded by the
opponent.
- If a player pockets the last C/m of his opponent along with the
Striker leaving the Queen on the C/B by a porper stroke, he
shall lose the board by the number of his C/m lying on the board
plus the value of the Queen. If the score is 22 or more, he
shall lose by the number of C/m only. One additional point for
the pocketed Striker shall be awarded if demanded by the
opponent.
- If a player pockets the last C/m of his opponent along with the
Striker leaving the Queen on the C/B by an improper stroke, he
shall lose the board by the number of his C/m lying on the board
plus the value of the Queen. If the socre is 22 or more he shall
lose by the number of his C/m only. If demanded, the opponent
shall be awarded two additional points.
- If a player pockets the last C/m of his own and of his opponent
together with the Striker by a proper stroke, he shall lose the
board by 3 points, if the Queen has been covered by the
opponent. One additional point shall be awarded if demanded by
the opponent.
- If a player pockets the last C/m of his own and of his opponent
together with the Striker by an improper stroke, he shall lose
the board by 3 points, if the Queen has been covered by the
opponent. Two additional points shall be awarded if demanded by
the opponent.
- If the Queen resting periously at the mouth of the pocket actually
falls into the pocket for any reason, it shall be considered to
have been (duly) pocketed.
- A player shall not utilise the Due and/or penalty C/m to make a
shot with the Queen. If utilised, he shall be asked by the Umpire
to rectify. A foul shall be declared as per the Laws.