cocos.gl_framebuffer_object module

A thin wrapper for OpenGL framebuffer objets. For implementation use only

class FramebufferObject

Bases: object

Wrapper for framebuffer objects. See

http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt

API is not very OO, should be improved.

bind()

Set FBO as current rendering target

check_status()

Check that currently set framebuffer is ready for rendering

texture2d(texture)

Map currently bound framebuffer (not necessarily self) to texture

unbind()

Set default framebuffer as current rendering target

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